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About SA-MP
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SA-MP 0.3.7 Released :: Posted by SA-MP on 1 May 2015
SA-MP 0.3.7 updates
- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Special thanks to Matite and GamerX server for contributing the new the object IDs. Thanks to everyone who tested the new version while it was in testing.
We hope you enjoy the new version. Please check back for any updates.
SA-MP 0.3z Released :: Posted by SA-MP on 13 Feb 2014
SA-MP 0.3z updates
SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too.
- An optional lag compensation mode improves sync accuracy.
- New server callbacks allow greater control over the game.
- Network statistics functions will make it easier to admin servers.
- Fixes range check errors in the server browser.
- Fixes problems with mouse control in the game menu.
- Many minor security updates for both the client and server.
Thanks to everyone who helped test 0.3z!
SA-MP 0.3x Released :: Posted by SA-MP on 31 Jan 2013
SA-MP 0.3x features
- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.
Thanks to anyone who tested 0.3x during the testing phase!
SA-MP 0.3e Released :: Posted by SA-MP on 8 May 2012
SA-MP 0.3e features
- Many minor bug fixes including security updates.
- Loads of new objects for mapping, including walls and houses.
- Servers can now change the textures and colours of objects.
- New scripting features for greater control over the game's camera.
- New tools make it easier to edit attached objects.
- New animation and model for being cuffed/arrested.
- Text functions for creating custom signs.
- Servers have the ability to enable the mouse cursor so you can click on images/text.
Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.
SA-MP 0.3d Released :: Posted by SA-MP on 1 Dec 2011
SA-MP 0.3d features
- Support for Shoutcast/Icecast audio streams.
- Major performance improvements and smoother game-play.
- Improvements to sync, including vehicle passengering and motorbikes.
- New models, including a replacement mall, hot air balloon, fireman hats.
- You can surf on objects attached to moving objects and objects attached to vehicles.
- Servers can remove static buildings from the map.
- Moving objects can now rotate smoothly.
- Many new scripting functions and callbacks for SA-MP servers.
Thanks to all the players and server owners who helped test this new version.
SA-MP 0.3c Released :: Posted by SA-MP on 29 Dec 2010
SA-MP 0.3c features
- A redesigned car license plate system
- Particle objects for effects like fire
- Includes new and re-worked models like hats and glasses which can be worn
- Includes new stunting objects and buildings
- Improved vehicle/object surfing
- The vehicle engines and lights can now be controlled by the server
- You can now passenger drive-by with almost any weapon
- Font colour changing in the chat and dialog boxes
- Quite a few server scripting improvements and bug fixes also
Special thanks for this release goes out to GamerX server and the SA-MP Beta Team who contributed artwork.
SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010
This release also includes some new features and improvements to SA-MP. Here is a summary:
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more
As always, we hope you enjoy this update. Please check back again for more.
SA-MP 0.3a Released :: Posted by SA-MP on 17 Oct 2009
This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page.
Here is a short summary of some of the new features in SA-MP 0.3a:
- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!
We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates.
SA-MP 0.2X Released :: Posted by SA-MP on 20 Nov 2008
The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers.
This update includes fixes from 0.2.2 R3 client/server as well as the following:
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.
The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.
SA-MP 0.2.2 R3 Client Released :: Posted by SA-MP on 20 Jun 2008
Updates to the SA-MP 0.2.2 server are not required at this time.
Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made:
- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
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Welcome to GTASanAndreas.net!
This site is dedicated to Grand Theft Auto: San Andreas, the fifth title in the Grand Theft Auto video game series. The game was released in 2004 by Rockstar Games, two years after its predecessor GTA: Vice City. The game was initially released for the PlayStation 2 platform, and later released for the Xbox and PC. San Andreas, one of the most successful video games of all time with over 20 million units sold, is set in the early 1990s and tells the story of Carl Johnson, a gangbanger who returns to his hometown of Los Santos and immediately gets sucked back into gang life.
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PC Version Released: June 7th, 2005 (USA) June 10th, 2005 (EU/AU) Format DVD-5/DVD-9 | PS2 Version Released: October 26th, 2004 (USA) October 29th, 2004 (EU/AU) Format DVD-5 | Xbox Version Released: June 7th, 2005 (USA) June 10th, 2005 (EU/AU) Format DVD-5/DVD-9 |
ESRB ~ Mature 17+ (M) (intense violence, blood and gore, sexual content and/or strong language.) Players ~ 1-2 (no online multiplayer) Publisher ~ Rockstar Games (Parent Company TAKE-TWO INTERACTIVE) Developer ~ Rockstar North |
Two years after the release of the mega-hit 'Vice City', Rockstar Games presented us with a new chapter in the Grand Theft Auto book, 'San Andreas'. Cara download video youtube gratis. Set during the 90's in the pseudo-California state, we hit the streets of three cities with Carl Johnson, our newly met gangster.
The title was surrounded by enormous hype during its development, and is widely recognised to have passed the expectations set upon it. This addition to the Grand Theft Auto series was warmly welcomed by the general public, and strengthened Rockstar Games' position at the head of the industry. It has sold over 20 million copies to date, no small accomplishment.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aimed to compliment their game with one of the strongest soundtracks ever in a video game.
In a press release ending the fiscal year of 2004, Take 2 Games announced the success of Grand Theft Auto: San Andreas. The title alone brought in 54% of the fourth quarter sales of 2004. The latest sales numbers have passed $300 million, and the title has set records in the UK for the fastest selling video game title. According to NPDFunworldSM data, San Andreas was the top selling PlayStation 2 title in the United States in October and November 2004, and has so far brought in close to 30% more revenue than its predecessor Grand Theft Auto: Vice City.
In an attempt to maximise exposure and bring the game to a wider market, Rockstar Games released PC and XBOX versions of the game in the summer of 2005.
The official game information (as released by Rockstar) is as follows. For more about the story, see the San Andreas storyline page.
'Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas.. a city tearing itself apart with gang trouble, drugs and corruption. Where films tars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets. Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October.' |
The game design was reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
'It's about giving people that freedom of choice. It's still very much an action game, but there's also a whole world out there to explore if you want to. At points in the GTA existence we've gone very, very non-linear, like GTA2 was very, very non-linear. And we've tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think.' |
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The PC and Xbox versions of Grand Theft Auto: San Andreas were announced at the end of 2004 and were released simultaneously in the second week of June, 2005. Rockstar Games began actively promoting GTA San Andreas PC in April of 2005 with a first look at San Andreas PC in Gamestar magazine. Here are the general improvements provided by the ports (for more specific details, scroll down to either the PC or Xbox sections).
The visibility (draw) distance has been improved to take advantage of the more competitive hardware.
See buildings from
miles away and drive
right up to them!
Real reflections on water.- The game world feels more solid with higher quality textures and a higher level of polygons. The game textures were originally compressed for the PS2 version, so with the new versions the game looks as it was meant to look.
- Real-time shadows and reflections were added to the game.
- An additional radio station was also added, allowing you to import your own MP3 songs for in-game listening. You are able to set your songs to be played in a radio-station mode, meaning there will be DJ commentary, San Andreas advertisements and weather bulletins inbetween songs.
- The quality of the in-game sound was improved, and supports Dolby Digital 5.1 surround sound.
- A 'replay' mode allows you to relive the past 30 seconds of your gameplay action with cinematic camera effects. You are also able to save these replay files in a convenient format and watch them later or share them with friends.
- You are once again able to play GTA in a widescreen mode.
More Grand Theft Auto: San Andreas PC Screenshots |
Gta San Andreas Skin Mod
Grand Theft Auto: San Andreas ships on a single layer DVD disc (DVD-5) for the PC. Those without a DVD-ROM drive will need to upgrade if they want to play San Andreas PC. For more details on whether San Andreas PC is compatible with your system, consult the system requirements:
Minimal System
| Recommended System
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PC Specific Features:
- Save your player stats to an HTML file, which can be put on the internet and shared with others.
- Photos taken with the in-game camera can be exported as .JPG screenshot files.
- Support for the modding community.
A great part of the PC version of Grand Theft Auto: San Andreas is the possibility to modify it: Rockstar left important game data files unlocked and in text files as opposed to hard-coding them in the game. Although Rockstar listed 'player modifications support' as a feature prior to release, Rockstar did not provide any game editors with the game.
It was decided that the PC version of San Andreas will not have an inbuilt 2-player mode as 'the dual keyboard and mouse set up proved too unwieldy for players and didn't work with the PC version of San Andreas' greatly improved free camera mechanics. Rockstar North decided to focus on maximizing the single player experience.'
More Grand Theft Auto: San Andreas Xbox Screenshots |
The Xbox version of San Andreas is very similar to the PC version; however, the native resolution of the Xbox is smaller than the PC, so the same level of detail cannot be expected. Similar to the PS2 version, players are able to move the camera around the character or vehicle with the right ministick and the 2-player mode from the PS2 version is also included. For the first time you are able to make 30 second replays and have a custom soundtrack on an Xbox GTA, though. This shows that the Xbox version resembles the PC version more, as opposed to being a straight port from the PS2 game.
'If you have been waiting all this time to play it on Xbox, you won't want to let it pass by; San Andreas is a must-play videogame experience.' -- Official Xbox Magazine, June 2005 |